I've been working on a metal texture. The key, it seems, it so mix the glossy type with the diffuse type; and of course there are various other things you can do (like bump-mapping.) I was wondering if someone among you could be so kind as to tell me why my metal looks like shiny plastic, I just can't get it right.
Eh, this was supposed to be some sort of light-saber variant. Here is a copy of my sheet:
What I'm really asking is what to look for. I've tried about 100 variations on this and I still can't quite nail it down.
The blend file is here.