For connecting parts I am thinking of a sawtooth flange. How could this be done by modifying a face of a cube or a cylinder? Please note there is a fine but important difference between a sawtooth and a simple thread. In the end would like to 3D print this, however I am aware that it might be challenging for a printer.
Connected are both parts here. Usually these are plastics. The advantage is, you can still lose the parts by moving B in Z-Direction upwards.
The sawtooth is a special curve which might be achieved by a modulo function.
In the end I can imagine following solution:
- Create a curve which is defined by a function
- Apply the curve to a surface or mesh (this is known to me)
The question is: Is 1. supported by Blender?