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For connecting parts I am thinking of a sawtooth flange. How could this be done by modifying a face of a cube or a cylinder? Please note there is a fine but important difference between a sawtooth and a simple thread. In the end would like to 3D print this, however I am aware that it might be challenging for a printer.

enter image description here

Connected are both parts here. Usually these are plastics. The advantage is, you can still lose the parts by moving B in Z-Direction upwards.

The sawtooth is a special curve which might be achieved by a modulo function.

In the end I can imagine following solution:

  1. Create a curve which is defined by a function
  2. Apply the curve to a surface or mesh (this is known to me)

The question is: Is 1. supported by Blender?

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    $\begingroup$ I think it would be helpful to add an image of a 'sawtooth flange' for those of us unfamiliar with one. $\endgroup$ Dec 16, 2015 at 15:00
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    $\begingroup$ Controlling geometry by some mathematical functions is done using Sverchok add-on, there's a big chance this can be done too. $\endgroup$
    – Mr Zak
    Dec 16, 2015 at 22:59

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