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How do I create a single vertex (not connected to another vertex) on the cursor position?

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  • $\begingroup$ Changed the question. Is it still a duplicate? $\endgroup$
    – Steven
    Commented Dec 16, 2015 at 8:54
  • $\begingroup$ I typically add something like a plane then use Alt M > merge at center. Perhaps that's too much of a workaround.. $\endgroup$
    – gandalf3
    Commented Dec 16, 2015 at 11:17
  • $\begingroup$ For a simple vertex, that's indeed a serious workaround. Alternatively, I could create a vertex (ctrl+LMB), position the cursor where a want it, select the vertex, execute "selection to cursor" and voilà, but that's a hassle as well. $\endgroup$
    – Steven
    Commented Dec 16, 2015 at 16:16

4 Answers 4

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If you press the left mouse button while holding Ctrl you can add vertices at will. Any subsequent vertices created will be connected by an edge.

enter image description here

To create unconnected vertices only you would need to deselect the previous vertex.

enter image description here

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  • $\begingroup$ The question has changed to creating a vertex at the cursor position. Any ideas? $\endgroup$
    – Steven
    Commented Dec 16, 2015 at 9:10
  • $\begingroup$ This is not working for me. $\endgroup$
    – prolink007
    Commented Apr 26, 2018 at 19:46
  • $\begingroup$ @prolink007 Just tried it on version 2.79b and it works fine. What version of Blender are you running? $\endgroup$
    – M -
    Commented Apr 27, 2018 at 23:58
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    $\begingroup$ As of Blender 2.80 : Ctrl + RMB is used instead. $\endgroup$ Commented Jan 31, 2019 at 3:45
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    $\begingroup$ @TavernSenses Why not just use Snap Selection to Cursor after creating the vertex? $\endgroup$
    – Sparkette
    Commented Jul 4, 2020 at 20:45
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The "extra objects" addon (included in the latest release of blender) has a add object> single vertex option. See the second half of this answer to learn how to enable the addon. the Shift+A>Single Vertex.

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  • $\begingroup$ I don't want really want to create an extra object, just a vertex. $\endgroup$
    – Steven
    Commented Dec 16, 2015 at 9:12
  • $\begingroup$ well, if you do it in edit mode it will make only one vertex at the cursor position $\endgroup$
    – ruckus
    Commented Dec 16, 2015 at 16:27
  • $\begingroup$ Couldn't find the add-on (have version 2.76) $\endgroup$
    – Steven
    Commented Dec 17, 2015 at 7:52
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To expand on @cegaton's answer:

After creating a vertex with Ctrl+Left Mouse, you can use Shift+S > "Selection to Cursor" to move the vertex to the 3D cursor's position.

If you want to move several vertices to the cursor position but keep their relative shape, use Shift+S > "Selection to Cursor (Offset)"

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For anyone who does not want to use Add-on for this. You can create a Mesh -> Circle, then delete all of its vertices, except one.

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