4
$\begingroup$

How to seamless connect a handle to a cup?

What i have done:

  1. I add a Nurbs-Cylinder and close the bottom. (The cup).
  2. I add Bezier-Curve formed like the profile of a handle.
  3. I add a Bezier-Circle formed like the intersection of the handle.
  4. Set the Bezier-Circle as Bevel Object.
  5. Resize the nodes of the Bezier-Curve.
  6. Render enter image description here

The Handle touches the cup just a little bit.

How to Seal the handle with the cup?

$\endgroup$
  • 2
    $\begingroup$ Convert them to meshes, join these meshes and join their topology, preferably leaving it as "all quads". You can read more e.g. in this lesson, starting from the part 3 of 8. $\endgroup$ – Mr Zak Dec 15 '15 at 14:55
  • 1
    $\begingroup$ It would help to see the topology of the mesh. I would to check out Johnson Martin's topology guides for some ideas on how to cut a hole in a mesh, then use [Ctrl]+[E] > Bridge Edge Loops to connect the handle to the hole in the cup. $\endgroup$ – PGmath Dec 15 '15 at 15:38
  • $\begingroup$ There is no Mesh. Why do you think it is a mesh? $\endgroup$ – Peter Rader Dec 15 '15 at 15:47
  • 1
    $\begingroup$ you can convert to a mesh with [Alt]+[C]. $\endgroup$ – PGmath Dec 15 '15 at 16:54
  • 3
    $\begingroup$ @PeterRader "There is no mesh. Why do you think it is a mesh?". There IS a mesh. Everything that you can display is a mesh. Right now you are just generating this mesh with a nurbs surface. Blender is a very bad nurbs editor, but an excellent mesh editor. That's why you need to quit using nurbs to represent your surface. Use subsurface subdivided meshes - e.g. cage meshes to represent your surface. $\endgroup$ – Jaroslav Jerryno Novotny Dec 16 '15 at 11:24
2
$\begingroup$

You could use the bridge function of the loop tools add-on if you have it enabled. You can find it under user preferences> add-ons if you don't. In the attached gif I used a curve for the handle of my cup, and a cylinder for the cup itself. Press Alt+C to convert the curve object to a mesh object, then Shift and RMB to select both objects. Then press Ctrl+J to join your meshes. Now you can delete the unnecessary faces, and bridge the appropriate edges. To do so, use Alt+RMB to select your first edge loop, then Shift+Alt+RMB to select your second edge loop, and click bridge under the loop tools options.enter image description here

$\endgroup$
  • $\begingroup$ And if i do not like to work on Meshes? $\endgroup$ – Peter Rader Dec 21 '15 at 21:26
  • 2
    $\begingroup$ @PeterRader Blender's Curve surfaces editing capabilities will not be satisfactory for what you want. Blender is at it's heart a Polygon modelling tool. $\endgroup$ – zeffii Jan 20 '16 at 18:49

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.