How to seamless connect a handle to a cup?

What i have done:

  1. I add a Nurbs-Cylinder and close the bottom. (The cup).
  2. I add Bezier-Curve formed like the profile of a handle.
  3. I add a Bezier-Circle formed like the intersection of the handle.
  4. Set the Bezier-Circle as Bevel Object.
  5. Resize the nodes of the Bezier-Curve.
  6. Render enter image description here

The Handle touches the cup just a little bit.

How to Seal the handle with the cup?

  • 2
    $\begingroup$ Convert them to meshes, join these meshes and join their topology, preferably leaving it as "all quads". You can read more e.g. in this lesson, starting from the part 3 of 8. $\endgroup$ – Mr Zak Dec 15 '15 at 14:55
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    $\begingroup$ It would help to see the topology of the mesh. I would to check out Johnson Martin's topology guides for some ideas on how to cut a hole in a mesh, then use [Ctrl]+[E] > Bridge Edge Loops to connect the handle to the hole in the cup. $\endgroup$ – PGmath Dec 15 '15 at 15:38
  • $\begingroup$ There is no Mesh. Why do you think it is a mesh? $\endgroup$ – Peter Rader Dec 15 '15 at 15:47
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    $\begingroup$ you can convert to a mesh with [Alt]+[C]. $\endgroup$ – PGmath Dec 15 '15 at 16:54
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    $\begingroup$ @PeterRader "There is no mesh. Why do you think it is a mesh?". There IS a mesh. Everything that you can display is a mesh. Right now you are just generating this mesh with a nurbs surface. Blender is a very bad nurbs editor, but an excellent mesh editor. That's why you need to quit using nurbs to represent your surface. Use subsurface subdivided meshes - e.g. cage meshes to represent your surface. $\endgroup$ – Jaroslav Jerryno Novotny Dec 16 '15 at 11:24

You could use the bridge function of the loop tools add-on if you have it enabled. You can find it under user preferences> add-ons if you don't. In the attached gif I used a curve for the handle of my cup, and a cylinder for the cup itself. Press Alt+C to convert the curve object to a mesh object, then Shift and RMB to select both objects. Then press Ctrl+J to join your meshes. Now you can delete the unnecessary faces, and bridge the appropriate edges. To do so, use Alt+RMB to select your first edge loop, then Shift+Alt+RMB to select your second edge loop, and click bridge under the loop tools options.enter image description here

  • $\begingroup$ And if i do not like to work on Meshes? $\endgroup$ – Peter Rader Dec 21 '15 at 21:26
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    $\begingroup$ @PeterRader Blender's Curve surfaces editing capabilities will not be satisfactory for what you want. Blender is at it's heart a Polygon modelling tool. $\endgroup$ – zeffii Jan 20 '16 at 18:49

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