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I have been using blender for years but only for pretty basic modeling and animation. I am trying to imitate the look of an MRI scan.

Does anyone have any suggestions for achieving this material/texture?

Also advice on how to model one of these images?

Thank you in advanced!

enter image description here

enter image description here

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closed as too broad by zeffii, Ray Mairlot, X-27 the fluffy unicorn, Timaroberts, VRM Jan 19 '16 at 19:27

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • $\begingroup$ I would start by making various mixes of SSS and Transparency shaders, at different densities. I would also consider baking an AO map and then adding contrast to it to emphasize dark pits and whatnot. You might also experiment with volume shaders. $\endgroup$ – Mentalist Dec 15 '15 at 6:49
  • $\begingroup$ In my opinion you should do a mix of SSS and absorption shader. Apply a layer weight as factor. $\endgroup$ – iamdemsugar Jan 15 '16 at 2:20
  • $\begingroup$ What's the question here exactly? How to model something like these images which would let you animate the slice motion, or simply make a static image (without possibility to animation the motion of the camera moving into the object) . $\endgroup$ – zeffii Jan 19 '16 at 13:13