I can see, many different way to modeling, as long as there 4 edges, but in this case is it just my way to tweak the vertices which is not good or just this kind of topology which is not adapted to this corner ?




It's kind of hard to understand your question, but your pictures give me a good idea. Looks like the curved corner is deforming. If you want to simplify your mesh, you can try the following.

  • Select the vertices marked in red, Alt+M > Merge at Center
  • Select the vertices marked in blue, Alt+M > Merge at Center


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