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I have been working on a model of a weapon and am currently working on baking my normal maps. however after it is finished and I import it into substance designer for texturing I get this shadow on the model. I have checked that my normals are facing the proper way, checked for any doubles. to no avail

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Images Link: Images

Why is my model doing this, and how can I fix it?

Any help would greatly be appreciated.

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  • $\begingroup$ Can you also add an image of your object in wireframe mode? (Or better yet - in shaded editmode) $\endgroup$
    – TLousky
    Commented Dec 14, 2015 at 10:33
  • $\begingroup$ I added the wire frame to the album. $\endgroup$ Commented Dec 14, 2015 at 20:34
  • $\begingroup$ related: blender.stackexchange.com/questions/18055/… and blender.stackexchange.com/questions/21407/… $\endgroup$
    – user1853
    Commented Dec 14, 2015 at 21:36
  • $\begingroup$ The issue you have is that you have non-planar faces. Some vertices on your quads are in different planes, creating a deformations that cannot be represented cleanly with the existing topology. $\endgroup$
    – user1853
    Commented Dec 14, 2015 at 21:46
  • $\begingroup$ Im confused as neither link really helped me any. some of the faces that are completely flat are having this issue as well. so im not sure if it's a non-planar issue. Also there arent any ngons in this model either. $\endgroup$ Commented Dec 17, 2015 at 7:08

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