I haven't used the texture nodes much but was experimenting with them today. From everything I have tried, the voronoi node always ends up kind of dark. I like the look of it, but the only thing that comes close in shapes while giving me the brightness I want is the Musgrave node. And it's still not really there. Can anyone help point me in the right direction? My node setups are below for each as well as a low sample Suzanne to help show what I'm talking about. The Musgrave gives much brighter color in comparison. Thanks in advance.
I would personally use the ColorRamp node. It permits not only to color but also to adjust the brightness of the result. This can help you: When can a Color Ramp be used to create a gradiant in a Cycles shader?