I finished creating my mesh, and one of the faces looks like this:

enter image description here

But then when I export it, instead it ends up looking more like this:

enter image description here

Now, I'm aware that this face is not really a rectangle and Blender provides a convenient layer of abstraction between me and actual vertices/triangles. But clearly you could have two triangles here instead of ten. How do I get rid of them? If I press "f", they can be merged into a single rectangle, but pressing ctrl+t turns them into this mess again. I tried many things and nothing seems to work.

  • $\begingroup$ To which format do you export? Some might only be able to handle triangles. $\endgroup$ – stacker Dec 11 '15 at 20:23
  • $\begingroup$ .fbx, and yes, I want triangles, but this huge rectangle should be divided into two, not ten. $\endgroup$ – mike glenndale Dec 11 '15 at 20:24
  • $\begingroup$ The initial rectangle probably isnt' a quad, but a Ngon. How many vertices are there in its boundary? $\endgroup$ – Carlo Dec 11 '15 at 20:53
  • $\begingroup$ Yeah, there are actually more vertices than 4. How do I merge them now? $\endgroup$ – mike glenndale Dec 11 '15 at 21:09
  • $\begingroup$ You could try to first triangulate the face and then use a limited dissolve on it: blender.stackexchange.com/questions/20920/… $\endgroup$ – someonewithpc Dec 11 '15 at 21:48

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