In Zbrush there is a brush that doesn't overlap upon itself, it can make for some smooth uninterrupted strokes. I was wondering if Blender had anything of the sort, where the depth sort of levels off and it doesn't continue to build up. Thanks.
You can find it in the Brush browser:
From the Blender reference manual's page:
This brush is similar to Draw, except that the height of the displacement layer is capped. This creates the appearance of a solid layer being drawn. This brush does not draw on top of itself; a brush stroke intersects itself. Releasing the mouse button and starting a new stroke will reset the depth and paint on top of the previous stroke.
Persistent base option enabled will allow to sculpt without overlaps.
See the different behavior in the image sequence below:
Remember to set the Intensity of the brush to 1, or the stroke will not reach the "capping" level, leading to an accumulation when you draw upon an already sculpted area.