I am quite new to Blender and Textures, so this Question has probaly asked before... I have got a skybox and an Image and I would like to project that image onto that Skybox, so that it looks undestorted when looking through the camera onto that part on the Skybox.
On the Image below I have tried to line out what I would like to do
What I basically want is that the projection on the right looks as the Image on the left, from that very Point of view.
All in all I need the UV-Map, is there any "standard procedure" I could apply?
Thanks in Ahead!
U
). $\endgroup$