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I am creating a model of a Warmachine Khador Juggernaut.

http://battlecollege.org/file/view/Juggernaut_09-CLPD.png/195178034/324x299/Juggernaut_09-CLPD.png

The mech I'm modelling has a lot of round edges and I want to eventually rig it. My problem is that I want the model to look smooth, without it interfering with the vertices is there a way to smooth the lines between the vertices like in Illustrator?

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  • $\begingroup$ I think subsurf is what you are looking for here. Why do you want to avoid it? $\endgroup$ – gandalf3 Dec 8 '15 at 2:26
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    $\begingroup$ Another way could be to bevel the interested edges with a round profile as shown in this related question Bevel specific edges (but you shold keep an eye on not messing up the topology) $\endgroup$ – Carlo Dec 8 '15 at 2:29
  • $\begingroup$ Subsurface shrinks the area of the model and always gives me some really weird results, plus I only want certain areas to be smooth, while some areas like the axe I need to be really straight. So, I need it to apply to certain vertices $\endgroup$ – Batman_nerd Dec 8 '15 at 2:30
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    $\begingroup$ @Batman_nerd See blender.stackexchange.com/q/6425/599. The techniques you're looking for come under the category of "hard surface modeling". I recommend trying out some tutorials before starting on your own model $\endgroup$ – gandalf3 Dec 8 '15 at 3:10

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