So I painted my texture in Texture Paint mode and I can see it all just fine. Now I go back to Object Mode and I can't see the texture. If I go from Solid to Texture view, I just see flat white object.
If I change the viewport display method to GLSL it goes to black, and then I add a light I can see the texture but this isn't what I want. I don't want/need Blender's lighting (it's just getting exported to a game engine). I just want an unlit, shadeless view.
Going back to Multitexture display mode and checking Shadeless seems to do nothing. It's just still white.