So I painted my texture in Texture Paint mode and I can see it all just fine. Now I go back to Object Mode and I can't see the texture. If I go from Solid to Texture view, I just see flat white object.

If I change the viewport display method to GLSL it goes to black, and then I add a light I can see the texture but this isn't what I want. I don't want/need Blender's lighting (it's just getting exported to a game engine). I just want an unlit, shadeless view.

Going back to Multitexture display mode and checking Shadeless seems to do nothing. It's just still white.

  • $\begingroup$ GLSL shading, with the material set to shadeless should work, when viewing it from textured view. $\endgroup$ Dec 7, 2015 at 23:08

1 Answer 1


In Blender Internal (Blender Render):

enter image description here

In addition to what you already did ((1) Textured viewport shading mode, (2) GLSL Shading in Properties Panel), go to the object's material and set it to Shadeless.

In Cycles: enter image description here

Simply use the Material Viewport Shading mode.


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