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When modelling a smart phone I selected part of my mesh, create a uv map with "project from view" and added an image texture. First the image texture was stretched and now it doesn't appear at all. enter image description here How can I have this image texture Front Camera.png correctly mapped on my mesh ?

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The image texture is not a shader, so it shouldn't be plugged to a mix shader node.

Use the image on the color part of the diffuse node.

enter image description here

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