12
$\begingroup$

I'm wondering what the best way is to approach duct work, piping, and wiring?

In the past, I have used the spin tool to make corners, but I find it very cumbersome.

How do you do duct work and piping? I have seen people use curves, but I find it's hard to get straight 90 degree angles or just uniform angling across the whole model. It's also hard connecting piping together if they started from different locations.

Here's some reference:

Something like this

enter image description here

enter image description here

enter image description here

$\endgroup$
13
$\begingroup$

To create basic connections you can use any or a combination of the following 3 Techniques:

  • Pipe Joints, part of the Mesh > Extra Objects Add-on

    Open the user preferences window (Ctrl+Alt+U in 2.79, or Edit>Preferences in 2.8) Navigate to the add-ons section.

    Enable the Add Mesh: Extra Objects Add-on

    enter image description here

    enter image description here

    You'll have a new item on the add menu to create pipe joints.

    enter image description here

    UPDATE:

    As of version 2.79 and 2.8 Pipe Joints are accessible on Add>Mesh>Mechanical>Pipe Joints.

    enter image description here

    enter image description here

    At creation time, each of the tools have a different set of options to refine the angle, diameter, etc. (if the tool tab is not open press T to make it visible or press F6

    Keep in mind that once you make any further transformations, those original parameters cannot be reset (read this).

    enter image description here


  • Connect different segments.

    To connect two cylinder segments that have the same number of vertices, select the end edges and use Bridge Edge Loops, and adjust number of cut and smoothness.

    enter image description here


  • Curves

    To create large sections and more intricate paths , create a base shape for the pipe.

    enter image description here

    And use it as a Bevel object on a curve:

    enter image description here

    To deal with sharp turns adjust the control points by pressing B and selecting Vector. The width of the curve can then be ajusted by changing the radius of a control point.

    enter image description here

$\endgroup$
  • 2
    $\begingroup$ I didn't know about the extra options in the bridge edge loops operator. Thanks for mentioning that! $\endgroup$ – TARDIS Maker Dec 6 '15 at 0:47

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.