The question explains itself. I have a property in one script and another property in another script. I am not sure how to define the python scripts in the blender game engine. How can I get a property from a different script in the game engine?
Properties belong to game objects rather than Python code.
You write a property with
myGameObject[propertyName] = value
hitObject = sensor.hitObject hitObject["detected"] = True
You read a property with
value = myGameObject[propertyName].
hitObject = sensor.hitObject wasAlreadyDetected = hitObject["detected"]
I hope it helps