I have another problem within Blender. I can't find a way to connect two cylinders at the corner of a bench seat. I have four corners to connect.

Here is a picture: enter image description here

Only one of the corners is depicted. I tried selecting the two faces I want covered and making Edge/Face, however that doesn't work. I don't want to select two edges at a time and make edge/face. That's going to be tedious and will take a while.

Here is the .blend: Blendfile

I'm not trying to achieve what this question asks. This is what would be an "L joint" if the cylinders' connection were to be called one.


Well it can be achieved with Bridge Edge Loops function:

  1. Align 'end cap' polygons at the beginnings of the desired curve. The trick is to maintain same distance from the angle point

  2. Select both caps and press W > Bridge Edge Loops

  3. Tweak connection properties

Caps aligned with tangent points At the left panel properties can be found

  • $\begingroup$ That answer was very helpful! It worked like a charm. Thank you! $\endgroup$ – Cyborggeffien Dec 4 '15 at 17:34

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