# How to wiggle multiple keyframed objects with Animation Nodes

I have a keyframed animation of many moving objects and I want to add a little bit of random wiggle to the rotation and position of them. Is this possible? If so, how can I do it?

• You can just add a noise modifier in the graph editor, I'll post an answer if non-animation node answers are ok – VRM Dec 3 '15 at 19:51
• Thanks for your reply @NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ ! As I understand I have to create noise manually for every single object in graph editor, and theres no option to control noise intensity for all objects with one global parameter. And I cant create keyframes for noise strength in graph editor - I need the wiggle only at moments when objects are moving, thats why I need to keyframe it. – Agris Čaurs Dec 3 '15 at 20:18
• Ok, then yes, you will need to use a script or animation nodes. I am not quite as familiar with that though. – VRM Dec 3 '15 at 20:38

• nice, much thanks for educating me. I also need to keyframe the wiggle amount. As I understand its Blenders limitation, that I can`t see node keyframes in dope sheet? – Agris Čaurs Dec 4 '15 at 12:49