2
$\begingroup$

I had an idea strike me the other night of modeling an exterior scene, which I know how to model except for the tiki torches. I tried the cast modifier and it does not work well, at least not with a grid object set to x=8, y=8. I can work out everything that would run the z axis, but the mesh that would weave between the "fingers" of the z axis going across the x axis (while in front ortho), I'm not sure how to achieve the correct affect. I've included a reference photo from the yard to help clarify if there is any misunderstanding. I want to "weave" my mesh along the x axis between the adjoining objects if it's possible.

enter image description here

$\endgroup$
6
$\begingroup$

This could all be done with curves.

Starting with a circle curve

enter image description here

Then add another curve for the vertical elements, give it some extrusion.

enter image description here

Make an array and use a curve modefier to guide the array around the circle curve.

enter image description here

Create another circle, subdivide it and weave it around the verical elements.

enter image description here

Duplicate that curve and rotate it to create the torch.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.