I had an idea strike me the other night of modeling an exterior scene, which I know how to model except for the tiki torches. I tried the cast modifier and it does not work well, at least not with a grid object set to x=8, y=8. I can work out everything that would run the z axis, but the mesh that would weave between the "fingers" of the z axis going across the x axis (while in front ortho), I'm not sure how to achieve the correct affect. I've included a reference photo from the yard to help clarify if there is any misunderstanding. I want to "weave" my mesh along the x axis between the adjoining objects if it's possible.
This could all be done with curves.
Starting with a circle curve
Then add another curve for the vertical elements, give it some extrusion.
Make an array and use a curve modefier to guide the array around the circle curve.
Create another circle, subdivide it and weave it around the verical elements.
Duplicate that curve and rotate it to create the torch.