# Using higher subsurface modifier values

I found this nice playlist of general tips. Particularly I am interested in the first video.

You can clearly see, at about 1:50 that the author is using a value of five in his subsurface modifier. I can only go as up as 6 though, and as a result my shape is not that much smooth.

Is it something on my end, and if yes, how can I make this shape completely smooth?

• Can we see the wireframe of your model? Have you enabled Smooth shading? (Tool Shelf-->Tools-->Edit panel-->Smooth) – Paul Gonet Nov 30 '15 at 11:14
• Yes I have enabled smooth shading, by clicking the Smooth instead of Flat from the button on the left as can be seen from the image above. I am not sure if the wireframe will be of any help as there are simply too many white lines close to each other to make anything out. – ealiaj Nov 30 '15 at 11:18
• See blender.stackexchange.com/q/2832/599. That said, I suspect the issue in your case is caused by this. Generally you rarely need more than 3 or so subsurf levels. – gandalf3 Nov 30 '15 at 11:30
• No problem zeffi. I also added the blend file, thanks for the link. It is a little bit modified though. In any case I just changed the texture values a little bit. – ealiaj Nov 30 '15 at 11:33
• @gandalf3 I did not know that. It seems that it indeed makes the shape a little bit more smooth. Since this has an answer, should I delete the whole question or would it be of interest for it to have an answer and remain? – ealiaj Nov 30 '15 at 11:38