Recently I have been trying to animate some certain things for a game I'm writing. However, my game engine(Not the blender game engine) only takes rigged animation (without any bone constraints). So to import in the animations I have to use the Bake Action function, but every time I bake an action It would make another action and then I would have to rename everything.

But then I discovered what Visual Keying is and now I am wondering if I can just use visual keyframes instead of normal keyframes so that I don't have to Bake the action later.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.