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I am doing this tutorial to model an iPhone. One of the things I try to work on is my ability to judge wether a mesh is ok or not ok. Now I think that these parts are not ok

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So ... is there something wrong or not ? I already tried moving vertices but could not make these "dark areas" go.

Also ... at about 10:30 min of the tutorial the "tutor" feels the edge of the iphone should be more "rounded" and repairs that. I thought my edge is ok ?

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I think some of your vertices got moved arround, maybe by using "proportional editing/scaling".

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Cleaned up version:

Work around:

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  • $\begingroup$ thanks. how did you do the repair action (since that is also what I want to learn) ? $\endgroup$ – Old Man Nov 28 '15 at 14:16
  • $\begingroup$ I've just added pictures showing the steps I made to repair your model. $\endgroup$ – Abel Nov 28 '15 at 14:27
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    $\begingroup$ You could press Alt+. (coma) to change Pivot Point to Active element, select vertices from the phone back and one which is located correctly as the last one (so it to be active) and scale by Y axis. This would let you skip copying values. $\endgroup$ – Mr Zak Nov 28 '15 at 15:29

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