I want light but no shadows using emission lights. Even though I uncheck the Ray Visibility "Shadow" I'm still getting shadows.
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$\begingroup$ There's two lights in your scene, un-ticked on both? $\endgroup$– Luka ashCommented Nov 26, 2015 at 21:59
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$\begingroup$ Yes, both are unticked. I quadruple checked. $\endgroup$– MarcCommented Nov 26, 2015 at 23:19
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2$\begingroup$ Have you tried unticking the shadows on the object? $\endgroup$– user1853Commented Nov 26, 2015 at 23:40
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$\begingroup$ Yes.. shadows are UN-ticked on every object. Very bizarre. $\endgroup$– MarcCommented Nov 27, 2015 at 2:05
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$\begingroup$ No matter what I do I am STILL getting nasty hard-edged shadows. I attached the blend file above except I forgot to bake the graphic in.. still you can see what I mean. $\endgroup$– MarcCommented Nov 27, 2015 at 17:05
1 Answer
First, the answer to the question:
To get rid of shadows in cycles, you can disable Shadow in the Ray Visibility of the object (not the emitter).
BUT
Those are not shadows you are looking at, they are reflections of the object itself.
You've created a very reflective, almost mirror like material.
Without changing the lights, here's a render using a diffuse shader on the object, the alleged shadows are gone....
Here's the same scene with a glossy only material, showing the reflections on the glossy sirfaces...