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I have a problem with joining three objects together. On the model of a dinosaur I have a displacement map with a texture on it:

Before When I try to join the eye, teeth and the model together (Ctrl+J) it comes up like this:

After

......I think its because of the displacement modifier, it applies to the two other objects and creates this weird thing... Does anyone know what to do with this? Thanks a lot :)

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    $\begingroup$ If that's because of DIsplacement modifier, you can assign all the verts of the dinosaur mesh to a new vertex group and select that group in modifier's settings. This will make it affect only on those vertices. Aside from that, you could apply modifier before joining objects. $\endgroup$
    – Mr Zak
    Nov 26, 2015 at 18:24
  • $\begingroup$ @MrZak Are you going to write up an answer? $\endgroup$ Nov 26, 2015 at 19:16
  • $\begingroup$ @MrZak Thanks for help, it actually worked :D $\endgroup$
    – Fellboy
    Nov 26, 2015 at 19:33
  • $\begingroup$ @DalekMaker No, I'm pretty sure the OP did that already. Probably the answer needs some editing though to be more useful. $\endgroup$
    – Mr Zak
    Nov 26, 2015 at 19:37
  • $\begingroup$ @MrZak Ah, okay :( I can try and fix it up a bit :) OP: Generally you want to wait 24 or so hours before creating an answer that uses the same technique found in the comments. Why? Well, you take credit away from the person who originally mentioned it, and you steal their rep. $\endgroup$ Nov 27, 2015 at 1:37

2 Answers 2

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So apparently, you need to assign all the verts of the dinosaur mesh to a new vertex group and select that group in modifier's settings. This will make it affect only on those vertices.

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You could try applying the displacement texture before joining them. It just depends on whether or not you'll need to edit the texture later...

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