Can anyone tell the way how to animate a rolling cube? Without bones. In Maya, for example, its quite easy to animate pivot point (origin) or use locators (empties), but in blender it seems to be a problem. There is a Pivot constraint, but besides that snaping doesn't work, it works in a weird way on its own. here is example scene - https://yadi.sk/d/T5aIx1qnkk473



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