I am rendering animation in Cycles Renderer and I noticed that for each image render, renderer loads all textures.
Is there a way to tell renderer to use same textures for every frame (whole animation) and not to load them every time new image is being rendered?
Considering I am using over 100MB of textures it would make rendering notably faster.
(PS. I am rendering on GPU)
Here is my simplified blend file https://www.dropbox.com/s/v5sbs56wd8pq3xh/textureLoading.blend?dl=0. It is on Dropbox because Blend-Exchange has 30MB limit. Dead link
When rendering on CPU, loading is barely noticable but on GPU (I have GeForce GTX 760) it takes around one second and you can see rendering "pauses" between each frame.