I am rendering animation in Cycles Renderer and I noticed that for each image render, renderer loads all textures.
Is there a way to tell renderer to use same textures for every frame (whole animation) and not to load them every time new image is being rendered?
Considering I am using over 100MB of textures it would make rendering notably faster.
(PS. I am rendering on GPU)
Edit:
Here is my simplified blend file https://www.dropbox.com/s/v5sbs56wd8pq3xh/textureLoading.blend?dl=0. It is on Dropbox because Blend-Exchange has 30MB limit. Dead link
Edit 2:
When rendering on CPU, loading is barely noticable but on GPU (I have GeForce GTX 760) it takes around one second and you can see rendering "pauses" between each frame.