I have a double curved mesh, which I UV unwrapped, exported as SVG, imported back into Blender, cleaned up, and scaled up to achieve an unrolled, flat mesh. How could the original mesh be morphed into the flat one?

enter image description here

I have tried shrinkwrap as suggested in this question, but unfortunately, it doesn't produce the desired result.

  • 3
    $\begingroup$ Have you tried the shape keys? $\endgroup$ – Paul Gonet Nov 23 '15 at 16:04
  • $\begingroup$ @dimitarsp, does this morph target have the same Vertex Count and Topology as the start position, (just the locations of the Vertices are modified?) $\endgroup$ – zeffii Nov 23 '15 at 16:51
  • $\begingroup$ @Gonzou i am currently faking it with Shape Keys, but I am looking to achieve the precise target flattened morph shape shown above $\endgroup$ – dimitarsp Nov 23 '15 at 17:05
  • $\begingroup$ @zeffii the vertex count is the same, but I doubt the vertex order is the same, since I spent a bit of time cleaning up the topology from the imported UV Unwrap SVG $\endgroup$ – dimitarsp Nov 23 '15 at 17:06
  • $\begingroup$ The best mesh morphs between state one and state two are when there exists a relationship between vertex locations. Maybe you'd like to share the blend? $\endgroup$ – zeffii Nov 23 '15 at 17:56

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.