I added a normal texture map plus a geometry bump to my model but when near to the camera, it looks like a lot of little blocks, unlike the real texture that is just an 'organic' image.

How can i fix this? or is this a bug? i remember a bug with Blender that had to do something with lighting and geometry, affecting the material, but i don't know if this is the case since its the texture.

enter image description here

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    $\begingroup$ Just looks like a bunch of low res texture artifacts $\endgroup$ – VRM Nov 23 '15 at 15:37
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    $\begingroup$ I have had similar glitches. It could be (on an unrelated note) something to do with your UV-Unwrap. $\endgroup$ – Mörkö Nov 23 '15 at 20:41
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    $\begingroup$ You could try a procedural texture. $\endgroup$ – Mörkö Nov 23 '15 at 20:41
  • $\begingroup$ I think after all is a glitch, at least the texture, changed the resolution of the texture by making it as a mosaic, but it still appeared like that. Then i changed the UVs, scaling the faces in the UV editor, and it worked, thanks! $\endgroup$ – beavoru Nov 24 '15 at 15:08
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    $\begingroup$ @beavoru If you have a solution please add it as an answer using the answer box below. $\endgroup$ – Ray Mairlot Dec 4 '15 at 18:27

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