I have a metarig with:
- Action 1 - for example he run with ball
- Action 2 - he walk and throw the ball
When I switch actions for metarig - ball goes wrong - he throws it while running.
How can I organize this actions with the NLA?
- Create Clip 1 with needed actions, and Clip 2 and so on...
- Except ball I have many objects, which are doing different thing dependant of the action of the metarig.
I use a new metarig with bones for each object - e.g. the ball has its own bone.