I have imported geometry that I am rigging for showing assembly of a product. The driving curves have been imported from rhino, from which I have built up the model further in Blender.
As part of the animation, I would like to show how all the parts fit in a box, when they are flat. However, rotating each part by eye is proving difficult as each part is quite 3 dimensional. Thus, via Rhino, I have calculated the transform matrix needed for each part in order for it to be flat on the ground.
I would like to use the data from this matrix to transform objects via python.
Update: Here is a simplified version:
Here is the output that I get from Rhnio python going from A to A':
R0=(-0.470458022353494,-0.807963312121372,0.354773921630525,-6631.4567921258), R1=(0.645229984870226,-0.589232780440685,-0.486295174846007,3943.31281557432), R2=(0.601953084407421,0.000129305847915359,0.798531444247745,2890.46728702281), R3=(0,0,0,1)
I make the following output into a python list and then set it to the updated matrix from above
import bpy from mathutils import Matrix, Vector obj = bpy.data.objects['Untitled'].pose.bones["topfrontleft"] m = (0.879972675860339,-0.0926548147745,0.465900391755896,-1329.45963312555), (0.443132751289856,-0.193193761313235,-0.875391075647866,1124.19004435354),(0.171118247050034,0.976775949687925,-0.128946848111055,3977.30420903923),(0,0,0,1) m_new = Matrix(m) obj.matrix = m_new
Here is a ling to the Blend file: http://1drv.ms/1X8vHXO