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After I unwrap in my current project file the texture never appears in rendered mode what could I be doing wrong? When I watch tutorials they unwrap and the texture automatically appears on the object you are working on.

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  • $\begingroup$ Are you in textured view (Alt Z)? (related) $\endgroup$ – gandalf3 Nov 18 '15 at 20:31
  • $\begingroup$ when I check textured view the object is black and not what I have in the uv editor... I don't know what I am doing wrong I selected the image and unwrap the object yet nothing appears in rendered view or textured view. $\endgroup$ – ItsMeBrandonD Nov 18 '15 at 20:48
  • $\begingroup$ In blender internal you have to switch display mode from multitexture to GLSL (under shading in in 3d-view) for the texture to appear in texture view. Don't know about cycles. $\endgroup$ – slowpulseboy Nov 18 '15 at 21:31
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    $\begingroup$ Are you using Blender internal or Cycles? Can you edit your question and add images showing the UV/image editor and the material and texture setups on the properties panel? $\endgroup$ – cegaton Nov 19 '15 at 0:12
  • $\begingroup$ You need to create a material, then assign a texture to it that uses the UV mapping. $\endgroup$ – cegaton Jun 15 '16 at 16:58
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Mark out the seam on the mesh in the 3D View window. Open a UV/Image Editor window. Make sure the whole mesh is selected in the 3D view (press A key a couple of times if necessary). Then select Unwrap (or press U while mouse is over 3D View).

You should then see the unwrapped model in the UV/Image editor window.

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