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So I have been working on a character in Cycles using Softbody physics and everytime I press ALT+A to check it out the mesh disappears and only the Bones stay playing the animation.

Why? I used Softbody physics in the past in older versions of Blender and I never had this. Is there something new in the latest version I need to toggle? Why does my mesh keep disappearing?

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  • $\begingroup$ Are you sure the mesh is parented to the armature ( Select mesh, Shift-Select armature, Ctrl-P, choose automatic weights)? $\endgroup$ – slowpulseboy Nov 18 '15 at 18:08
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Check that your mesh is parented to the armature in the mesh-objects modifier stack. Seems to work ok in latest version 2.76benter image description here

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