This is a really simple issue but I can't find a way to do what I need, nor a hint on the web. I have a simple 2D curve with vector type handles. The control points form 90 degrees edges. I'm looking for a way to bevel some edges, to round them up. On the attached image: white is the control point I have, green is what I need (right now I need the rounded edge)
You could scale curve point to its hadles' plane.
First, for better results make the type of handles of the control points to Free (with all curve points selected press V > Free).
- Select the handles of the curve vertice in the corner (where you'd like to make 'bevel'). Hold Shift to select both them.
- Press Shift+S to snap the cursor to selection.
- Select the curve vertice itself, and deselect the handles (click on them with MMB).
- Press S to scale the control point to the cursor location:
Note that it's also possible to change the location of the handles in order to tweak the cursor location.
There's an addon that ships with Blender called "Curve Tools". If you enable that addon, on your "N" panel, while in Edit Mode, you will find a tab called "Curve Edit", which provides you with several "extra" features while working with curves, including Fillet/Chamfer, which should do what you need.
I know this is to late but others may had same question too.
I am working on BsMax add-on that simulate 3Ds Max UI inside the blender. With this add-on you have primitive objects and curve editing tools like 3Ds Max.
BsMax is free and opensource you can find last update download link here.