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I would like to snap a person i've created with the ground (in a room). I've used a displace modifier for the latter one. It's very inconvenient to do it manually by zooming in ti the max. and then to adjust them. So it's way easier to use the snap elements (faces). But how can i snap the person to the ground?

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  • $\begingroup$ possibly related to blender.stackexchange.com/questions/41652/… $\endgroup$
    – m.ardito
    Nov 16, 2015 at 21:10
  • $\begingroup$ But i don't think it'll work since i'm using a whole person with armatures. So if i use that instruction my person would just fall down. Is there another way to do it? $\endgroup$
    – Eti2d1
    Nov 17, 2015 at 17:34
  • $\begingroup$ The question is not clear, then: if you rigged the "person", are you meaning that you wish to make it walk on a displaced ground plane or something? $\endgroup$
    – m.ardito
    Nov 18, 2015 at 9:13
  • $\begingroup$ Yes, that's exactly what i mean. $\endgroup$
    – Eti2d1
    Nov 18, 2015 at 16:31
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    $\begingroup$ may this help you? blenderartists.org/forum/… but I feel your displaced floor complicates it... $\endgroup$
    – m.ardito
    Nov 18, 2015 at 17:15

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