Many 2D graphic editors have "guidelines" (Corel Draw) or "guides" (Adobe Illustrator) feature. These are temporary invisible geometry, useful for snapping.

Is there similar feature in Blender?

Or how to perform similar functionality in Blender?

May be draw helper object on separate layer or something?

  • $\begingroup$ Related - blender.stackexchange.com/questions/28746/… ? $\endgroup$
    – Mr Zak
    Commented Nov 15, 2015 at 16:19
  • $\begingroup$ This is reverse task. I found rulers, which can be used to measure already existing objects. I would like opposite: create new object under guiding of some helper objects. $\endgroup$
    – Dims
    Commented Nov 15, 2015 at 16:56
  • 2
    $\begingroup$ I sometimes create temporary objects: cubes, edges or curves for this purpose. $\endgroup$
    – jrboddie
    Commented Nov 15, 2015 at 17:10
  • 2
    $\begingroup$ You can create an edge, snap its vertices to grid (for the sake of accuracy), in View panel activate visualizing length of edges; then use vertex snapping while modeling your objects, so you'll snap to that edge. $\endgroup$
    – Mr Zak
    Commented Nov 15, 2015 at 17:19
  • $\begingroup$ Related - blender.stackexchange.com/questions/274/… $\endgroup$
    – Mr Zak
    Commented Nov 15, 2015 at 18:22


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