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Here are renders of the glass:

enter image description here enter image description here

As you can see, the first image looks fine, but when the glass is broken and on the ground it appears black. How do I fix it? I have never had this issue in any other renders with cell-fractured glass.

Here is the material node setup:

enter image description here

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  • $\begingroup$ related?: blender.stackexchange.com/questions/7864/… $\endgroup$
    – user1853
    Nov 15, 2015 at 0:55
  • $\begingroup$ I don't think so. $\endgroup$
    – 3871968
    Nov 15, 2015 at 1:00
  • $\begingroup$ None of the answers suggested in that question solve it. $\endgroup$
    – 3871968
    Nov 15, 2015 at 1:09
  • $\begingroup$ @jBot-42 Please upload the .blend $\endgroup$ Nov 15, 2015 at 4:11
  • $\begingroup$ I already answered the question, but I can't accept the answer for 2 days. $\endgroup$
    – 3871968
    Nov 15, 2015 at 4:17

1 Answer 1

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For some reason, caustics were disabled, and turning them on fixed the problem.

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