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Here are renders of the glass:

enter image description here enter image description here

As you can see, the first image looks fine, but when the glass is broken and on the ground it appears black. How do I fix it? I have never had this issue in any other renders with cell-fractured glass.

Here is the material node setup:

enter image description here

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  • $\begingroup$ related?: blender.stackexchange.com/questions/7864/… $\endgroup$ – cegaton Nov 15 '15 at 0:55
  • $\begingroup$ I don't think so. $\endgroup$ – 3871968 Nov 15 '15 at 1:00
  • $\begingroup$ None of the answers suggested in that question solve it. $\endgroup$ – 3871968 Nov 15 '15 at 1:09
  • $\begingroup$ @jBot-42 Please upload the .blend $\endgroup$ – jo99blackops Nov 15 '15 at 4:11
  • $\begingroup$ I already answered the question, but I can't accept the answer for 2 days. $\endgroup$ – 3871968 Nov 15 '15 at 4:17
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For some reason, caustics were disabled, and turning them on fixed the problem.

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