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This question already has an answer here:

How can I separate a set of faces from a continuous mesh in Edit mode, without moving the selected faces to another object? I'd like to keep the faces within the same object, if possible.

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marked as duplicate by cegaton, Gwen, David Nov 13 '15 at 5:11

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  • $\begingroup$ Select the edges of the faces you wan to separate and press V to rip them. $\endgroup$ – cegaton Nov 12 '15 at 19:13
  • $\begingroup$ I've tried this method, but it gives an error message saying "Cannot rip selected faces." The selected faces are complete faces with 4 vertices each. I can't even get it to work with single 4-vertex faces. It does work with single vertices but that would be a lot of work. Blender 2.76 $\endgroup$ – Lemming Nov 12 '15 at 19:16
  • $\begingroup$ Then use Split the shortcut is Y $\endgroup$ – cegaton Nov 12 '15 at 19:19
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Select the face you want to disconnect from your mesh and press Y to Split the face.

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  • $\begingroup$ Wasn't the shortcut V before? $\endgroup$ – someonewithpc Nov 12 '15 at 19:34
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    $\begingroup$ @someonewithpc V is to rip, Y to split. to rip yo have to leave at least one connected edge. Split will let you separate a whole face. $\endgroup$ – cegaton Nov 12 '15 at 19:36
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    $\begingroup$ @someonewithpc more info: blender.org/manual/modeling/meshes/editing/vertices.html $\endgroup$ – cegaton Nov 12 '15 at 19:50

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