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How can I separate a set of faces from a continuous mesh in Edit mode, without moving the selected faces to another object? I'd like to keep the faces within the same object, if possible.


marked as duplicate by cegaton, Gwen, David Nov 13 '15 at 5:11

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  • $\begingroup$ Select the edges of the faces you wan to separate and press V to rip them. $\endgroup$ – cegaton Nov 12 '15 at 19:13
  • $\begingroup$ I've tried this method, but it gives an error message saying "Cannot rip selected faces." The selected faces are complete faces with 4 vertices each. I can't even get it to work with single 4-vertex faces. It does work with single vertices but that would be a lot of work. Blender 2.76 $\endgroup$ – Lemming Nov 12 '15 at 19:16
  • $\begingroup$ Then use Split the shortcut is Y $\endgroup$ – cegaton Nov 12 '15 at 19:19

Select the face you want to disconnect from your mesh and press Y to Split the face.

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  • $\begingroup$ Wasn't the shortcut V before? $\endgroup$ – someonewithpc Nov 12 '15 at 19:34
  • 2
    $\begingroup$ @someonewithpc V is to rip, Y to split. to rip yo have to leave at least one connected edge. Split will let you separate a whole face. $\endgroup$ – cegaton Nov 12 '15 at 19:36
  • 1
    $\begingroup$ @someonewithpc more info: blender.org/manual/modeling/meshes/editing/vertices.html $\endgroup$ – cegaton Nov 12 '15 at 19:50

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