Like you can see on the second image, I painted some areas brown. I made a particle system with grass an tree items and I want to use weight paint to spread them over the model. I only don't want them on the brown area but when I switch to weight paint than do the textures disappear.

I am using the blender render engine and my blender version is 2.74

My question: how can I still see the textures while in weight paint

enter image description here

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    $\begingroup$ One way could be to enter Edit mode whille GLSL shading enabled so to see the texture, select vertices / faces where brown texture is drawn (it can be roughly selection though) and assign these vertices to Vertex Group (probably adding some weight to them). $\endgroup$ – Mr Zak Nov 12 '15 at 17:26
  • $\begingroup$ Possible duplicate of How can I use an image texture as a guide for weight painting? $\endgroup$ – PGmath Nov 12 '15 at 19:26

Set the 3d view shading type to Rendered, select the area you want to paint on with Ctrl+B, change the mode to Weight Paint and...paint! enter image description here

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  • $\begingroup$ It is not ideal but it works. One other question. How do I close the selected window? $\endgroup$ – Vinc199789 Nov 12 '15 at 19:42
  • $\begingroup$ Really good question @Vinc199789, which may demand a separate enquiry because I DON'T KNOW! It's easy to do it in camera view, but in ortographic view it's not that easy. I usually select just a very little portion with Ctrl+B to make the border window smaller, but I don't know how to get rid of it (make it completelly invisible) :(. $\endgroup$ – Paul Gonet Nov 12 '15 at 20:01
  • $\begingroup$ found the answer: blender.stackexchange.com/questions/6341/… ctrl + alt + B $\endgroup$ – Vinc199789 Nov 12 '15 at 20:10
  • $\begingroup$ @Vinc199789 thanks! Mystery has been solved! :D $\endgroup$ – Paul Gonet Nov 12 '15 at 20:41

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