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This question already has an answer here:

I am using a 3600x1800 environment texture to cast reflections on a completely reflective sphere, but all the reflections show up in very low resolution. If I turn on "Rendered Viewport Shading" and pan around I can see the background as having the correct high resolution.

What do I need to do to get the reflections to show properly?

Weirdly reflected environment texture

Update: after both increasing the resolution and turning on smooth shading on the sphere, as was suggested in the linked answer and comments, I was able to get the desired result.

enter image description here

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marked as duplicate by cegaton, Community Nov 10 '15 at 5:04

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