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I am sure this has something to do with my nodes... but I got the label to be transparent.. however.. it's making the actual object it's placed on transparent NOT the label itself.. I think. Please see picture.

enter image description here

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    $\begingroup$ Unplug the transparent node from upper Shader socket of the Mix Shader and plug it below.. Diffuse BSDF goes to the upper socket of Mix Shader. Transparent BSDF goes to the bottom one (if it doesn't work set them inverse). Diffuse BSDF and Transparent BSDF don't need to be connected. The rest stay the same as on your picture. Quite long instruction manual, but it should work :). $\endgroup$
    – Paul Gonet
    Nov 9, 2015 at 23:43
  • $\begingroup$ Even when going with the "transparent BSDF goes to the bottom one (if it doesn't work set them inverse)" or going the reverse -- Still having issues. The background of the label makes the object transparent OR the switching the nodes pulgins as directed just makes the letter go transparent of the object. See the screen shot... aworkofmarc.com/1/blender/uvmapping.jpg $\endgroup$
    – Marc
    Nov 10, 2015 at 0:06
  • $\begingroup$ Try to set the Image Texture type from 'Color' to 'Non-Color Data'. Maybe this will help? $\endgroup$
    – Paul Gonet
    Nov 10, 2015 at 0:19
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    $\begingroup$ Marc, your .blend doesn't contain textures. Please pack the textures into your file and upload it again (blender.stackexchange.com/questions/30906/…). $\endgroup$
    – Paul Gonet
    Nov 10, 2015 at 0:46
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    $\begingroup$ @marc by default the blend file does not save the images in the file, you need to go to file->external data->pack_All_into_.blend and re-save the file. then the images will be part of the blend file. $\endgroup$
    – user1853
    Nov 10, 2015 at 1:57

1 Answer 1

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The issue is that the part with the label has a different material than the rest of the copper container.

Go into edit mode and make all of the object have the same copper material

enter image description here

Now that everything is copper then add the label texture and transparency to the node tree:

enter image description here

The texture should fall into place since the only faces that have a UV map are the ones you chose for the label.

enter image description here

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  • $\begingroup$ Whoa. You did it Cegaton! That is so complex. Thank you very much. $\endgroup$
    – Marc
    Nov 10, 2015 at 15:36

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