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Do you know why hair particles get strange when animating?

Here is the thing: I have a character with a hair particles system for hair. My character is animated through an armature. So I move my character, make him following a path, through his armature: and as soon as I move this way, my hair get crazy.

I precise that armature modifier is just above my particle system.

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  • $\begingroup$ Try to ckeck the 'Use Modifier Stack' box of Emission tab in Particles header. $\endgroup$
    – Paul Gonet
    Commented Nov 9, 2015 at 20:18
  • $\begingroup$ Thank you for your answer, but I already checked this box $\endgroup$
    – babox
    Commented Nov 9, 2015 at 20:21
  • $\begingroup$ Are the animated model and hair object on the same layer ? $\endgroup$
    – Mr Zak
    Commented Nov 9, 2015 at 20:39
  • $\begingroup$ I built my particles system directly through my character object. I defined my particles thanks to a vertex group on the head to fill the density field. $\endgroup$
    – babox
    Commented Nov 9, 2015 at 20:40
  • $\begingroup$ I need to precise something that may be important : only the children particles get crazy. Not the parents. $\endgroup$
    – babox
    Commented Nov 9, 2015 at 21:00

1 Answer 1

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Make sure your subsurface modifier is on. Also, you will have different results if the view-port and render subsurf levels are not the same.

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  • $\begingroup$ Thanks, this helped me with the same problem. One warning though, checking it removed my hair and all hair edits disappeared! Had to regenerate it. $\endgroup$
    – Hitokage
    Commented Aug 29, 2023 at 12:38

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