I am creating a basketball based on this tutorial. Now , just before UV unwrapping this is my basketball:
At this point in the tutorial (about 12:30 min) this text is presented:
A viewer pointed out that the valleys on a real basketball are not symmetrical on the sides like my model. If you care about that, then before proceeding here select the right half of the basketball in side view, press Y to split it, then rotate it 90 degrees in front view and remove doubles. Do this for the rubber too and fix any seams. Look at a real basketball to see how the valleys are not symmetrical.
Questions After looking at some images of basketballs I still don't understand the remarks about the symmetry. But I really don't understand the instructions about how to make this model a real basketball, especially the parts about splitting the mesh and removing the doubles. Anyone ??
here is my file
I have tried the solution of Carlo and this is the Front Ortho view
This is the Back Ortho view
and this is the right side