I'm doing the normal:

  1. Create new UV map.
  2. Unwrap
  3. Make A New Image in UV editor.
  4. Bake -> Diffuse Color

Again, instead of putting them all onto one image, it makes like 4 or 5 images for each material. All combined together, it would be perfect, but this obviously isn't.

Any ideas? Thanks!

  • 1
    $\begingroup$ Related - blender.stackexchange.com/questions/13508/…. In Cycles, you add Image Texture node to the material you'd like to bake to and it must be selected. $\endgroup$
    – Mr Zak
    Nov 8, 2015 at 22:03
  • $\begingroup$ @MrZak Thanks! I tried that already. I mean, the instructions are simple, I don't get why they keep baking to 5 different files instead of the one... :( $\endgroup$ Nov 8, 2015 at 23:10

1 Answer 1


I've solved my own issue. In Cycles, you must create a floating (not connected) Image Texture node and select it FOR EACH MATERIAL. I was creating a new material, not doing this for every existing one. Doh -- thanks!


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