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This question already has an answer here:

How can I loop an ocean animation with the ocean modifier? I really need this for a game. I want to do this so I have nice looking water!

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marked as duplicate by gandalf3 Nov 8 '15 at 0:40

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  • $\begingroup$ Related - blender.stackexchange.com/questions/2858/… $\endgroup$ – Mr Zak Nov 8 '15 at 0:15
  • $\begingroup$ Mt Zak I saw that but didn't understand the answer. Could you simplify? $\endgroup$ – Aidan Pallian Nov 8 '15 at 1:25
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    $\begingroup$ If you try to use the ocean modified, you will have Way too much geometry for the BGE to handle realtime. $\endgroup$ – X-27 the fluffy unicorn Nov 8 '15 at 22:01
  • $\begingroup$ You create 2 Ocean modifiers on the object and animate options Time ans Scale for both of them taking into account the animation begins from frame 1 and ends on 21-st. After keyframes inserted in the Dopesheet select them and press T > Linear to make this as constant loop instead of default smoothing. Further details are explained rather good there. And of course beware of adding too much geometry if this is for game. $\endgroup$ – Mr Zak Nov 10 '15 at 13:57

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