# How Can I Unjoin Meshes?

I used Ctrl+J to join meshes, but now I want to take them apart. Is there a simple way?

• Like P > By Selection? – VRM Nov 7 '15 at 13:50

If you can easily select the vertices that you want to separate, then in edit mode press P > By Selection. You may also be able to use the By Material if the materials are different or By Loose Parts if the objects are not connected.

By Selection:

By Materials:

By Loose Parts:

• But is there any other way? – DanielCMK Nov 7 '15 at 14:23
• No. What exactly do you need you separate? – VRM Nov 7 '15 at 14:25
• Well, when I tried to join objects, the origins were at different points, so I couldn't animate it. – DanielCMK Nov 7 '15 at 14:27
• When you join two objects, then whichever is active will retain its origin, and the other mesh will be joined to that mesh. I still don't get exactly what your issue is. Could you update your question? – VRM Nov 7 '15 at 14:31
• In the 3D window, select the object that has an origin in the wrong place. Choose Object -> Transform... -> Origin to Geometry and it will move the origin to the weighted center of the mesh. – Matt Nov 7 '15 at 20:14