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I used Ctrl+J to join meshes, but now I want to take them apart. Is there a simple way?

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  • $\begingroup$ Like P > By Selection? $\endgroup$
    – J Sargent
    Nov 7, 2015 at 13:50

1 Answer 1

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If you can easily select the vertices that you want to separate, then in edit mode press P > By Selection. You may also be able to use the By Material if the materials are different or By Loose Parts if the objects are not connected.

By Selection:

By Selection

By Materials:

By Materials

By Loose Parts:

By Loose Parts

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  • $\begingroup$ But is there any other way? $\endgroup$
    – DanielCMK
    Nov 7, 2015 at 14:23
  • $\begingroup$ No. What exactly do you need you separate? $\endgroup$
    – J Sargent
    Nov 7, 2015 at 14:25
  • $\begingroup$ Well, when I tried to join objects, the origins were at different points, so I couldn't animate it. $\endgroup$
    – DanielCMK
    Nov 7, 2015 at 14:27
  • $\begingroup$ When you join two objects, then whichever is active will retain its origin, and the other mesh will be joined to that mesh. I still don't get exactly what your issue is. Could you update your question? $\endgroup$
    – J Sargent
    Nov 7, 2015 at 14:31
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    $\begingroup$ In the 3D window, select the object that has an origin in the wrong place. Choose Object -> Transform... -> Origin to Geometry and it will move the origin to the weighted center of the mesh. $\endgroup$
    – Matt
    Nov 7, 2015 at 20:14

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