19
$\begingroup$

I used Ctrl+J to join meshes, but now I want to take them apart. Is there a simple way?

$\endgroup$
  • $\begingroup$ Like P > By Selection? $\endgroup$ – VRM Nov 7 '15 at 13:50
22
$\begingroup$

If you can easily select the vertices that you want to separate, then what you are looking for is P > By Selection. You may also be able to use the By Material or By Loose Parts options depending on your use case.

By Selection:

By Selection

By Materials:

By Materials

By Loose Parts:

By Loose Parts

$\endgroup$
  • $\begingroup$ But is there any other way? $\endgroup$ – DanielCMK Nov 7 '15 at 14:23
  • $\begingroup$ No. What exactly do you need you separate? $\endgroup$ – VRM Nov 7 '15 at 14:25
  • $\begingroup$ Well, when I tried to join objects, the origins were at different points, so I couldn't animate it. $\endgroup$ – DanielCMK Nov 7 '15 at 14:27
  • $\begingroup$ When you join two objects, then whichever is active will retain its origin, and the other mesh will be joined to that mesh. I still don't get exactly what your issue is. Could you update your question? $\endgroup$ – VRM Nov 7 '15 at 14:31
  • 3
    $\begingroup$ In the 3D window, select the object that has an origin in the wrong place. Choose Object -> Transform... -> Origin to Geometry and it will move the origin to the weighted center of the mesh. $\endgroup$ – Matt Nov 7 '15 at 20:14

protected by David Dec 23 '16 at 22:27

Thank you for your interest in this question. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).

Would you like to answer one of these unanswered questions instead?

Not the answer you're looking for? Browse other questions tagged or ask your own question.