I used Ctrl+J to join meshes, but now I want to take them apart. Is there a simple way?

  • $\begingroup$ Like P > By Selection? $\endgroup$ – VRM Nov 7 '15 at 13:50

If you can easily select the vertices that you want to separate, then what you are looking for is P > By Selection. You may also be able to use the By Material or By Loose Parts options depending on your use case.

By Selection:

By Selection

By Materials:

By Materials

By Loose Parts:

By Loose Parts

  • $\begingroup$ But is there any other way? $\endgroup$ – DanielCMK Nov 7 '15 at 14:23
  • $\begingroup$ No. What exactly do you need you separate? $\endgroup$ – VRM Nov 7 '15 at 14:25
  • $\begingroup$ Well, when I tried to join objects, the origins were at different points, so I couldn't animate it. $\endgroup$ – DanielCMK Nov 7 '15 at 14:27
  • $\begingroup$ When you join two objects, then whichever is active will retain its origin, and the other mesh will be joined to that mesh. I still don't get exactly what your issue is. Could you update your question? $\endgroup$ – VRM Nov 7 '15 at 14:31
  • 3
    $\begingroup$ In the 3D window, select the object that has an origin in the wrong place. Choose Object -> Transform... -> Origin to Geometry and it will move the origin to the weighted center of the mesh. $\endgroup$ – Matt Nov 7 '15 at 20:14

protected by David Dec 23 '16 at 22:27

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