When unwrapping an object, there are two options for the Method to use: Conformal, and Angle Based. What is the technical difference between these two methods?
I usually leave it at Angle Based, but sometimes that distorts tight geometry and I switch to conformal. So basically I just blindly see which looks better project by project, I am interested in how they work.
Note: I am aware of this question and answer, but that more addresses the use of the two methods, I am looking for the technical difference.