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I made a rigged hand model from a tutorial that I found on youtube. I have a problem where if I rotate the wrist part of the bone the pinky also rotates. How can I fix this problem?

Here are some pics below of the issue.

enter image description here

file here: https://drive.google.com/file/d/0B5Q_BpDCNgg6b1BFVDFuQXhmODg/view?usp=sharing

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The reason is that the last bones on that finger have a bone constraint with "world space" instead of "local space", as ll the others have

enter image description here

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