I am having an immense issue with using my normal map in blender cycles engine. It works perfectly fine in Blender Render (but I can't get my transparency to work there, so I figured it's time to move to cycles anyway), but not even close in Cycles. It is the exact same model and the exact same texture.
I am VERY new to Blender/3d-modeling, so I don't have any idea where the issue is coming from. The nodes were very straightforward as I essentially copied a tutorial on Normal Maps. I made sure the Image Texture was using non-color data, but that didn't help at all. The texture appears to just create creases on the object now, and isn't really smooth at all.
Here is an image with a set of screen captures that depicts the issue fairly clearly.
Any help would be greatly appreciated, thanks!